If you have not heard of PosiStageNet (or PSN), you will soon. It is a communication protocol originally developed by entertainment lighting manufacturers,
MA Lighting and
VYV. It was originally intended to track 3d motion on stage - which is incredibly helpful when followspotting a performer or for use with 3D projection mapping.
The great thing is it's an open standard. Many different companies using it and furthering his development. Check out
https://www.posistage.net/ to get a list of all the ways it’s being utilized.
Everyone from media servers manufacturers, to lighting companies and automation manufacturers. With PosistageNet, all these players can share position data from motion tracking cameras, light curtains, and encoders.
What does this mean for you? You've got a whole new way to communicate position data to an entire array of show control systems. All the effects on stage can become directional and move in sync with one another.Create an immersive show or exhibit where the environment (scenery, lights, sound, projection) bends and move with a performer and the audience. PosiStageNet communication makes all of that possible.
In Spikemark, you are able to send position data of any number axis to any device that can listen to PosiStageNet. We've seen this to use on a massive spinning scenic unit that needed accurate 3D positioning output to a projection.